12/5/2023 0 Comments Medic etrian odysseyAttack Its Weak Point: They have the Runic Guidance skill to deal more damage against enemies hit with an elemental weakness.Runemasters can only equip staves for weapons, and (aside from Accessories) they can only equip Cloth armor, Headgear and Armwear for other equip slots. They specialize in ranged attacks with fire, ice, and volt properties. Using runes as a catalyst, they control the elements in the air around them. They can also regain TP when attacked, which is the class's entire purpose (borrowed from the Fortress class from Legend of the Titan) However, there are classes that can do much damage better than the Protector, and Protectors have low TP and AGI (which makes them usually act last when not currently the leader of the party). Their STR stat is surprisingly high, though lower than the Landsknecht. Stone Wall: Protectors have every single skill in their skill tree (aside from Shield Smite and Shield Bash) being survivability-related, and they have the best HP and defense of all classes.In addition, earlier on they can learn Shield Smite, which can bind the enemy's arms in addition to delivering bash damage. Shield Bash: They have this eponymous skill which can Knockback monsters hit with this skill.Protectors are also slow to level up in early-game, but their tanking skills becomes much more important later in the game to ensure the party's survival. Magikarp Power: Protectors, while do get the Provoke skill from the start, won't have much more durability than a similarly well-equiped Landsknecht early-game.Limit Break: Aegis Shield, which prevents all damage to the party for two turns.Last Chance Hit Point: The Aegis passive skill grants them a chance to survive a mortal blow, at 1 HP remaining.Healing Factor: With skill points invested on HP Regen, they can naturally recover HP even faster than most adventurers normally can.Diversion draws all monsters in the room towards the Protector themselves. Draw Aggro: Their Provoke skill is back and can taunt all monsters into focusing on attacking the Protector while also increasing their own defense.They can equip Swords, Maces, Shields, Heavy Armor, and all other armor types except for Headgear and Armwear. They are the vanguards of the party as the bear the brunt of the enemy's attack. Paladins skilled at attacking and defending with shields. Limit Break: Full Gain, a powerful cut attack to the entire room.Their main downside in stats is their low TP pool and their skills consume up TP quickly. Lightning Bruiser: Just like in their appearance in Legends of the Titan, they're quite fast, can equip heaviest armor and shields for extra defense, and they can trade defense in exchange for more attacking power (and if they aren't the party leader, they act immediately after the leader).It's up to you to use them again after completing the tutorial or not. The Hero: In a sense, since at the start of the game, you must make a Landsknecht due to Forced Tutorial represented by amounts of Landsknechts coming from another continent to sign up for exploring Mystery Dungeons.Crutch Character: They can get to equip the Fleuret weapon which is a Disc-One Nuke that has higher ATK than any other weapon at the start of the game, but eventually the EXP requirement for levelling up on a Landsknecht increases quickly and the other classes can catch up in terms of damage-dealing.Choice of Two Weapons: The weapon types that they can equip are swords and rapiers, and they have skills each for both types of these weapons.Action Initiative: The Vanguard skill when used allows a Landsknecht to act immediately after the party leader (if they aren't the current leader themselves).They can equip Swords, Rapiers, Shields, Heavy Armor and all other armor types except for Armwear. Their balanced attack and defense makes them key players in battle. Swordsmen that attack up close with swords and rapiers.
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